Hello! Today I finished painting some mortar squads for my Epic Imperial Guard force and realised I hadn’t put any pictures of them up yet. So here are some shots of my infantry company.
A few people have asked me about the Dropzone Commander Cityscape terrain, which is unsurprising because I’m fairly evangelical about it. In my opinion it’s the gold standard of easy and affordable urban terrain for new players. Obviously it will never be as aesthetically pleasing as good scratch built terrain or expensive premade stuff, but for the price it can’t be beaten. I might do a full review at some point, but for now here’s what I was asked about; suitability of the buildings at different scales.
Read on for pics and a link to the best place to buy it.
This weekend my esteemed Brother Duck came to visit. Many games were played and much fun was had. We hadn’t had a chance to hang out in person for a while and it was really nice to just chill and enjoy some gaming.
First my Duck Bro, his girlfriend, and I played the Warhammer Quest Card Game (by Fantasy Flight), which I’m generally very impressed with. It reminds me of Death Angel (also by FF) in that they’ve managed to capture the feel of a specific miniature game very well with just cards in different stacks. It’s quite similar to the LOTR co-op living card game (another FF product) but it’s easier to understand what’s happening and why.
Overall definitely a co-op game I’d recommend. It’s got a fair bit of depth and replayability and it’s pretty cheap too at about £20-£25. Sadly the addon packs are extremely rare and expensive, but it’s a game I could imagine making my own addons for.
It’s been a while since I’ve posted a painting update, partly because I haven’t been painting much. A little while ago a cyclist crashed into me (entirely his fault) and I badly broke one finger. Sadly the finger will never work quite as well as before and has to be splinted for a couple of months, which has made many activities quite annoying for me. Happily it was on my off-hand and wasn’t the index finger.
It’s taken me a little while to get used to painting with that annoyance and to generally get back into the habit after a break (hahah).
But I’m very pleased to say I’ve finished painting a model which I started about two years ago and had made a resolution to finish this month; the Drake Gearstrider by Dream Pod 9 (available from Dream Pod 9 if you’re in the New World, or from Shiny Games by request if you’re in the EU).
Pics after the jump!
Another quick post about a mod adding a Warhammer nation to the PC strategy game Dominions 5.
My secret favourite Warhammer faction has always been Chaos Dwarfs, the cult status and often neglected child of the setting, which only ever got one sort of official army book and one sort of complete army book in a very rare supplement (the Tamurkhan book).
I always loved the silly big hatted little blighters though. So I had some fun doing their graphics for the Dominions 5 engine. Here’s a preview of graphics I created for the Chaos Dwarf nation mod. (By the way, the magenta bits are read as shadows by the game engine).
Here’s a model I finished this week. It’s a Fusilier Hovertank for NuCoal in Heavy Gear. The body is in the same dark grey as my other NuCoal tanks, but I wanted to do something special for the hover nacelles – partly because I thought it would look cool, and partly because NuCoal have better access to genuine hover technology than most Terra Novan nations so it would make sense for them to want to show it off! I went with a sky blue scheme and I’m really happy with how it turned out.
In October, Dream Pod 9 announced a series of beta changes to the current ruleset for Heavy Gear Blitz. There’s been a bunch of discussion on it at the DP9 forums, and we wanted to collect our thoughts on it into a single place. Overall we’re not in favour of the majority of the changes, although there are some we think are a good idea. With a lot of the others we either feel that they make things more complicated or less interesting, or simply don’t understand the reasoning behind them. We go into (a lot!) more detail on each change below, though we’ve only discussed changes to the rules and traits themselves and not the individual models’ stats as this post was already long enough.
Even though a lot of the below is fairly critical, we’re writing it in a spirit of constructive criticism – we both love the game Heavy Gear Blitz and want its rules to continue to improve as much as possible.
Links for context
Note: this post was written jointly by both Duck Brothers, although it’s written using the singular pronoun like we’re some sort of reverse monarch.