Another quick post about a mod adding a Warhammer nation to the PC strategy game Dominions 5.
My secret favourite Warhammer faction has always been Chaos Dwarfs, the cult status and often neglected child of the setting, which only ever got one sort of official army book and one sort of complete army book in a very rare supplement (the Tamurkhan book).
I always loved the silly big hatted little blighters though. So I had some fun doing their graphics for the Dominions 5 engine. Here’s a preview of graphics I created for the Chaos Dwarf nation mod. (By the way, the magenta bits are read as shadows by the game engine).
Continue reading “Dominions 5 Mod: Warhammer Chaos Dwarfs”
Here’s a model I finished this week. It’s a Fusilier Hovertank for NuCoal in Heavy Gear. The body is in the same dark grey as my other NuCoal tanks, but I wanted to do something special for the hover nacelles – partly because I thought it would look cool, and partly because NuCoal have better access to genuine hover technology than most Terra Novan nations so it would make sense for them to want to show it off! I went with a sky blue scheme and I’m really happy with how it turned out.
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In October, Dream Pod 9 announced a series of beta changes to the current ruleset for Heavy Gear Blitz. There’s been a bunch of discussion on it at the DP9 forums, and we wanted to collect our thoughts on it into a single place. Overall we’re not in favour of the majority of the changes, although there are some we think are a good idea. With a lot of the others we either feel that they make things more complicated or less interesting, or simply don’t understand the reasoning behind them. We go into (a lot!) more detail on each change below, though we’ve only discussed changes to the rules and traits themselves and not the individual models’ stats as this post was already long enough.
Even though a lot of the below is fairly critical, we’re writing it in a spirit of constructive criticism – we both love the game Heavy Gear Blitz and want its rules to continue to improve as much as possible.
Links for context
Blog post by Dave McLeod introducing the update
Heavy Gear Blitz October 2017 LRB update (Mk2) (Beta)
Official Errata to above update on the DP9 forum
Note: this post was written jointly by both Duck Brothers, although it’s written using the singular pronoun like we’re some sort of reverse monarch.
Continue reading “Commentary on the new Heavy Gear Blitz rules update (beta)”
Hey all. Wayland Games recently put their remaining Heavy Gear stuff on clearance (there was hardly anything left) and it was sufficiently cheap (80% off!) that it was worth me getting it even though they weren’t products I was particularly after.
Here’s the haul. 3x two packs of Support Armigers for Utopia and a two pack of upgrade parts for the old Hun model (which is out of print and I do not own).
I already have 2 Support Armigers for my Utopia force and don’t really need any more, but by duck brother has expressed an interest in collecting Utopia, especially with the new kickstarter coming, so I’ll give 2 of the packs to him most likely. The other pack I’ll probably just use for parts. Maybe even to make some little tanks and drones for a different force or scale.
The custom Hun parts I will also be using just as ‘bits’ to customise stuff. I don’t think they’ll fit the new model Hun, but I might give it a try and see.
You may have noticed some recent posts going up from me and my duck brother about the PC game Dominions 5. Both of us are long time Dominions players – the series is an absolutely fantastic and incredibly deep and rich turn based PC strategy game which is also very much modification friendly.
The latest in the series, Dominions 5, was released quite recently and I’ve taken the opportunity to get back into modding it in a big way. It’s something I did a LOT of for Dominions 3 and 4 and has been a great source of enjoyment and creative output over the last decade or so.
Now much as I love the setting, factions, and lore in Dominions and as much as it has an absolute glut of content (there are approaching 100 nations in the game and thousands of units and spells) I have always liked making mod content based on the Warhammer Fantasy Battle series and adding it to the game. So that’s what I’ve been doing recently – bringing my old Warhammer nation mods up to date for the latest in the series.
The first of these I’d like to show off is the Lizardmen. For every nation I make I need to draw a lot of tiny little sprites to fit the Dominions graphical style and it’s actually a lot like painting miniatures. So here’s a preview of graphics I created for the Lizardman nation mod. (By the way, the magenta bits are read as shadows by the game engine).
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This blog post is just a table of fort stats for Dominions 5 modding/mapping. If you aren’t interested in Dominions 5 modding or map making this will mean nothing to you, so move along! : ]
Click read more to see the table.
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Dominions 5: Warriors of the Faith is a 4X game in which you control one of many pretender gods vying to become the new supreme god of a fantasy world, and pitting nations of their worshippers against each other in their attempts to do so. I’ve been a fan of the series since Dominions 3 – Bacon Radar has been for a lot longer – and I definitely recommend it if you enjoy deep and complicated strategy games.
Continue reading “Dominions 5 mod: Warhammer Beastmen”