Here’s my most recent completed model, the Chargeur Engineering Gear for NuCoal. I really like all the engineering models in the game, and I’m planning to eventually build a squad with one of each type for my NuCoal force. I’m fairly pleased with the base, which has the gear either clearing debris, building an impromptu roadblock, or shifting supplies around or the edge of a road through the badlands. I’m also very happy with the canopy, which was my first attempt at painting this kind of effect.
Hello! Since Bacon’s been posting some 6mm Epic stuff I thought I’d join in and show off some of the conversion work I’ve done. There are tons of old plastic Rhinos available cheaply on eBay, but some of the other Space Marine vehicles are harder to find – particularly the Vindicator, which I don’t think ever had a plastic model. Since most of them are heavily based on the Rhino chassis I thought that would be a nice conversion project. By filing off the doors on the front and top I made space for the various types of turret/gun, which I either build from plasticard or modelled using a mould from one of the official models.
Here’s a sample of the results:
Today Bacon and I played our first game of Heavy Gear in a while. We were both a little out of practice so it was good to get back in the saddle. It was a 75 TV game of my CEF with Caprice allies against his Peace River Defence Force.
Combat Group 1:
CO: LHT-71 (No pack)
LHT-67 (AA Pack)
Here’s my squad of NuCoal Lancier mountaineering gears. Because one of their attractions as a unit is the ability to climb over terrain, I wanted to base them in a way that emphasises that (rather than the badlands bases the rest of my NuCoal force uses). I decided to make some mountainous outcrops using pieces of slate. I got some big lumps of slate and bashed them with a hammer to break them up, then chose bits of a suitable size and shape. They’re just stuck straight onto the base and then drybrushed with white paint to pick out the edges.
Hello! To prove that there are in fact two of us running the blog, I thought it was about time I made a post.
Even though Heavy Gear is mainly a game about giant bipedal mechs, I’m really fond of the infantry in the game. That’s partly because it adds an interesting tactical level but (if I’m honest) mainly because I love contrasts of scale. What’s the point of having giant mechs if you don’t have tiny little soldiers to make them look giant?