Here’s a model I finished this week. It’s a Fusilier Hovertank for NuCoal in Heavy Gear. The body is in the same dark grey as my other NuCoal tanks, but I wanted to do something special for the hover nacelles – partly because I thought it would look cool, and partly because NuCoal have better access to genuine hover technology than most Terra Novan nations so it would make sense for them to want to show it off! I went with a sky blue scheme and I’m really happy with how it turned out.
Here’s my most recent completed model, the Chargeur Engineering Gear for NuCoal. I really like all the engineering models in the game, and I’m planning to eventually build a squad with one of each type for my NuCoal force. I’m fairly pleased with the base, which has the gear either clearing debris, building an impromptu roadblock, or shifting supplies around or the edge of a road through the badlands. I’m also very happy with the canopy, which was my first attempt at painting this kind of effect.
Here’s my squad of NuCoal Lancier mountaineering gears. Because one of their attractions as a unit is the ability to climb over terrain, I wanted to base them in a way that emphasises that (rather than the badlands bases the rest of my NuCoal force uses). I decided to make some mountainous outcrops using pieces of slate. I got some big lumps of slate and bashed them with a hammer to break them up, then chose bits of a suitable size and shape. They’re just stuck straight onto the base and then drybrushed with white paint to pick out the edges.
Hello! To prove that there are in fact two of us running the blog, I thought it was about time I made a post.
Even though Heavy Gear is mainly a game about giant bipedal mechs, I’m really fond of the infantry in the game. That’s partly because it adds an interesting tactical level but (if I’m honest) mainly because I love contrasts of scale. What’s the point of having giant mechs if you don’t have tiny little soldiers to make them look giant?