I just finished making a base for one of my mounts for the Caprice faction in Heavy Gear, and realised I hadn’t uploaded any photos of the previous mounts I’d done. So here they are!
First, here’s the chap whose base I just finished. It’s a Bashan recon mount, and I have to say I’m really pleased with how the base turned out. My Caprice forces have cityscape bases, which I’ve designed to fit with the Dropzone Commander cityscape terrain I use for a lot of my Heavy Gear games. On this one I decided to use a model tree I got from eBay to add some extra detail. The model itself is waiting for a few little extra details, like the shading on the canopy and some extra colouring on the legs, but it’s pretty close to done.
I’ve been doing some more painting for my Southern Republican honour guard. Now in the backstory the honour guard was made up of Fer de Lances, Gilas, and the occasional King Cobra. But with the Legion Republique becoming a legitimate military unit prior to the Second War for Terra Nova, they would clearly need to bolster their numbers with other gears. I’ve found mention of the Sidewinder being very popular, probably because of its similarity to the Fer de Lance, but also because it was made during the pilot-safety era of gear construction.
This is something it has in common with the much more recent Diamondback design and I figured my SRA honour guard would be more than happy to field some. The only issue is the Diamondback is a little plain looking, having no ‘ears’ or crests for me to paint white. So I decided to spruce it up a bit with some 3rd party crests!
Been painting up another obsolete old model for my mercenary compagnie in Heavy Gear Blitz. This time it’s the Rattlesnake which was an early strike gear, faster and lighter than a Jager and, crucially, armed with a medium rocket pack (MRP) rather than the light rocket pack of similar cheap gears (or even the Black Mamba strike gear!).
The Rattlesnake doesn’t have any stats in the Living Rule Book, but I will be posting stats up on the blog so others can add it to their game.
I’m pretty happy with how he came out. I think it’s clear my painting style is slowly moving toward higher contrast models with more variation in shade, but more gradual transitions