Today Bacon and I played our first game of Heavy Gear in a while. We were both a little out of practice so it was good to get back in the saddle. It was a 75 TV game of my CEF with Caprice allies against his Peace River Defence Force.
Combat Group 1:
CO: LHT-71 (No pack)
LHT-67 (AA Pack)
Continue reading “Heavy Gear Battle Report: CEF vs Peace River”
Here’s my squad of NuCoal Lancier mountaineering gears. Because one of their attractions as a unit is the ability to climb over terrain, I wanted to base them in a way that emphasises that (rather than the badlands bases the rest of my NuCoal force uses). I decided to make some mountainous outcrops using pieces of slate. I got some big lumps of slate and bashed them with a hammer to break them up, then chose bits of a suitable size and shape. They’re just stuck straight onto the base and then drybrushed with white paint to pick out the edges.
Continue reading “NuCoal Mountaineering Gears”
Hello! To prove that there are in fact two of us running the blog, I thought it was about time I made a post.
Even though Heavy Gear is mainly a game about giant bipedal mechs, I’m really fond of the infantry in the game. That’s partly because it adds an interesting tactical level but (if I’m honest) mainly because I love contrasts of scale. What’s the point of having giant mechs if you don’t have tiny little soldiers to make them look giant?
Continue reading “Heavy Gear NuCoal Infantry”
I’ve just finished off painting my second full combat group of Utopians for Heavy Gear Blitz – a Fire Support squad. As with all my models their various weapon choices are magnetised so I can field whichever variants I want, but I’ve only painted the one set of weapons for now.
Utopians are a really cool faction in HGB. They come from a world ravaged by weapons they unleashed and live in huge habitats underground. Most of their warfare is conducted by automated drones (N-KIDU) using their own special AI tech, though they have pilots in Armigers (gear sized advanced machines) and APES (large power armour essentially) who direct the drones and do more complex stuff.
Continue reading “Heavy Gear Blitz – Utopian painting”
After some recent discussion of how significant various stat increases are in Heavy Gear Blitz I went and made some scripts in Troll Dice Roller.
Troll Dice Roller is an online (and downloadable) application for simulating large numbers of dice rolls in various gaming systems, as well as providing the probability of certain outcomes mathematically rather than by brute force.
You can find it online here: http://topps.diku.dk/torbenm/troll.msp
If you look under the user-contributed rolls, near the bottom, you’ll find two that I wrote, with parts taken and modified from other dice rolling scripts, especially a pre-existing Heavy Gear Blitz one (which is still on the list).
Continue reading “Troll Dice Roller for Heavy Gear Blitz”
The Spotlight series of articles are an in depth look at a specific model (and any variants/options) from a gameplay perspective. Each article outlines the potential uses of the model, why you might want to include it in your army list, and whether there are obvious better choices available.
I’ve chosen to begin with spotlights on Heavy Gear Blitz models because it’s a system I’ve spent a lot of time thinking about and a good amount of time playing and there’s a lack of in-depth resources out there, especially stuff to spark the imaginations of new players.
Continue reading “About Heavy Gear Spotlight”
About Heavy Gear Spotlight
Code Name: Spitting Cobra
Manufacturer: Territorial Arms
Height: 5.0 meters
Weight: 8,990 kg
Baconradar’s Summary: High end fire support gear with assault variants
Continue reading “Heavy Gear Spotlight – Spitting Cobra”