Over the last few years I have suffered from clinical depression. For a while it was very severe and it was difficult to do any of the things I would normally enjoy. During this period one of the things that helped me cope was taking up painting miniatures, something I hadn’t done since I was a pre-teen. The active but somewhat mindless state I could get in while painting helped me to relax a bit and even if I wasn’t capable of enjoying myself, I felt like I was doing something I had been meaning to do for years and at least being a little creative.
Sometimes it was too hard to do any painting and I have to thank my best friend Olaf, co-author of this blog, for always encouraging me and reminding me that it helped.
I’m doing a lot better these days than I was then, but I still find I succumb to “painter’s block” for long periods – I feel unable to actually start painting, even though I keep making plans to do so. “This weekend I’ll definitely get my paints out of the box” I’d say, then find some reason not to. I’m fond of telling people “try doing something for 5 minutes and then letting yourself stop if you want”. It’s good advice for overcoming mental blocks, but it’s also very hard advice to follow sometimes.
Anyway yesterday I overcame the block and actually painted a miniature, the fancypants Fer de Lance of the Southern Republic, from Heavy Gear Blitz by Dream Pod 9. If history is any guide then I’ll probably paint several more in the coming weeks/months, and it will be as therapeutic as it always has been.
Been painting up another obsolete old model for my mercenary compagnie in Heavy Gear Blitz. This time it’s the Rattlesnake which was an early strike gear, faster and lighter than a Jager and, crucially, armed with a medium rocket pack (MRP) rather than the light rocket pack of similar cheap gears (or even the Black Mamba strike gear!).
The Rattlesnake doesn’t have any stats in the Living Rule Book, but I will be posting stats up on the blog so others can add it to their game.
I’m pretty happy with how he came out. I think it’s clear my painting style is slowly moving toward higher contrast models with more variation in shade, but more gradual transitions
Here’s my most recent completed model, the Chargeur Engineering Gear for NuCoal. I really like all the engineering models in the game, and I’m planning to eventually build a squad with one of each type for my NuCoal force. I’m fairly pleased with the base, which has the gear either clearing debris, building an impromptu roadblock, or shifting supplies around or the edge of a road through the badlands. I’m also very happy with the canopy, which was my first attempt at painting this kind of effect.