Interesting 10mm – 35mm scale mech

A little while ago I spotted a little blog store, Zandris IV Miniatures, selling a couple of 28mm scale mechs. Because I’m far more interested in gaming below 15mm I’m often unaware of mechs from larger scales that could actually work just fine as towering engines of destruction. The most important thing is they don’t have any features that clearly reveal their intended scale and these mechs certainly fit that criteria.

I went for one of the┬áType-45(D) ‘Satria’ Battlesuits, figuring I’d most likely use it as a ‘gearstrider’ or large one man mech in 12mm (1/144) scale. Having assembled it and fitted magnets to give it a variety of hardpoints, here are some pictures after the jump!

Continue reading “Interesting 10mm – 35mm scale mech”

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Warlord Games’ Ghar Walker, a scale agnostic treat

Just a quick post to throw up some photos of the Ghar Walker from Warlord Games I just assembled. Warlord are having a summer stock clearance and I bought six sprues of Ghar Walker and a couple of other bits (including a couple if interesting board games I might post about later) for very, very cheap. Only a pound each and they really are excellent quality – more importantly they are very much scale agnostic. Although they are designed for the Beyond the Gates of Antares 28mm scale combat game, as you’ll see they happily fit in anything from 6mm up really.

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An Assembled Ghar Assault Walker next to a 15mm, 12mm, 10mm, and 6mm troop
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Next to a standard Jager trooper gear from Heavy Gear Blitz (1/144 or 12mm scale)

 

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Next to a Spitting Cobra heavy fire support gear from Heavy Gear Blitz. As you can see, the Ghar Walker would be a pretty heavy duty vehicle at 12mm scale, which is where I intend to use it

 

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Each Walker comes with a choice of three heads, which is cool. They’re quite like the ‘squids’ in the Matrix films, among other aesthetic influences. They certainly look quite alien

 

 

 

Commentary on the new Heavy Gear Blitz rules update (beta)

In October, Dream Pod 9 announced a series of beta changes to the current ruleset for Heavy Gear Blitz. There’s been a bunch of discussion on it at the DP9 forums, and we wanted to collect our thoughts on it into a single place. Overall we’re not in favour of the majority of the changes, although there are some we think are a good idea. With a lot of the others we either feel that they make things more complicated or less interesting, or simply don’t understand the reasoning behind them. We go into (a lot!) more detail on each change below, though we’ve only discussed changes to the rules and traits themselves and not the individual models’ stats as this post was already long enough.

Even though a lot of the below is fairly critical, we’re writing it in a spirit of constructive criticism – we both love the game Heavy Gear Blitz and want its rules to continue to improve as much as possible.

Links for context

Blog post by Dave McLeod introducing the update

Heavy Gear Blitz October 2017 LRB update (Mk2) (Beta)

Official Errata to above update on the DP9 forum

Note: this post was written jointly by both Duck Brothers, although it’s written using the singular pronoun like we’re some sort of reverse monarch.

Continue reading “Commentary on the new Heavy Gear Blitz rules update (beta)”